Config core/settings.cpp:LogSetting:63: Camera_OuterRightFlip: 0 Config core/settings.cpp:LogSetting:63: Camera_OuterRightConfig: Config core/settings.cpp:LogSetting:63: Camera_OuterRightName: blank Config core/settings.cpp:LogSetting:63: Audio_OutputDevice: auto Config core/settings.cpp:LogSetting:63: Audio_EnableAudioStretching: true Config core/settings.cpp:LogSetting:63: Audio_OutputEngine: auto Config core/settings.cpp:LogSetting:63: Audio_EnableDspLleMultithread: false Config core/settings.cpp:LogSetting:63: Audio_EnableDspLle: false Config core/settings.cpp:LogSetting:63: Layout_SwapScreen: false Config core/settings.cpp:LogSetting:63: Layout_LayoutOption: 0 Config core/settings.cpp:LogSetting:63: Layout_Factor3d: 0 Config core/settings.cpp:LogSetting:63: Layout_Toggle3d: false Config core/settings.cpp:LogSetting:63: Renderer_FrameLimit: 100 Config core/settings.cpp:LogSetting:63: Renderer_UseFrameLimit: true Config core/settings.cpp:LogSetting:63: Renderer_VsyncEnabled: false Config core/settings.cpp:LogSetting:63: Renderer_UseResolutionFactor: 1 Config core/settings.cpp:LogSetting:63: Renderer_UseShaderJit: true Config core/settings.cpp:LogSetting:63: Renderer_ShadersAccurateMul: false
Config core/settings.cpp:LogSetting:63: Renderer_ShadersAccurateGs: false Config core/settings.cpp:LogSetting:63: Renderer_UseHwShader: true Config core/settings.cpp:LogSetting:63: Renderer_UseHwRenderer: true Config core/settings.cpp:LogSetting:63: Core_UseCpuJit: true
Config core/settings.cpp:LogSettings:67: Citra Configuration: The audio of an in-game portion seems like it runs faster than it normally should vs real hardware 3ds so the timing feels off